[eBook] Serious Games Analytics

[eBook] Serious Games Analytics

Springer

Format: e-book DRM

ISBN: 9783319058344

  • Rp 3.632.413,32
    Unit price per 
  • Save Rp 191.179,65
Tax included.


This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Author: Loh, Christian Sebastian
Number of Pages: 477
Language: ENG
Copyright Year: 2015
Remarks: This is a DRM-protected eBook delivered via an Access Code. The Access Code for redemption will be emailed within two working days after payment has been verified.


We Also Recommend