[eBook] Gaming Lives in the Twenty-First Century

[eBook] Gaming Lives in the Twenty-First Century

Palgrave Macmillan

Format: e-book DRM

ISBN: 9780230601765

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Author: Hawisher, G.
Number of Pages: 273
Language: ENG
Copyright Year: 2016
Remarks: This is a DRM-protected eBook delivered via an Access Code. The Access Code for redemption will be emailed within two working days after payment has been verified.


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