Technologies for E-Learning and Digital Entertainment
Format: Print Book
ISBN: 9783540730101
Tax included.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Publication Year: 2007
Imprint: Springer Berlin Heidelberg
Format: P
Weight (Gram): 1496