Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

Kin-chuen Hui

Format: Print Book

ISBN: 9783540730101

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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Publication Year: 2007
Imprint: Springer Berlin Heidelberg
Format: P
Weight (Gram): 1496






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